SD DAKOTA STEP STANDARDS GAME WEBSITES
6TH and 7TH GRADE

6.A.1.1. Use order of operations, excluding nested parentheses and exponents, to simplify whole number expressions.

http://classroom.jc-schools.net/basic/math-order.html

http://www.basic-mathematics.com/order-of-operations-game.html


http://www.gamequarium.com/orderofoperations.html

       6.A.1.2. Write algebraic expressions involving addition or multiplication using whole numbers.

 

7.A.1.1:  Write and evaluate algebraic expressions using the set of whole numbers.

http://www.math-play.com/Algebraic-Expressions-Millionaire/algebraic-expressions-millionaire.html

http://www.quia.com/mc/319817.html

·                 7.A.1.2: Identify associative, commutative, distributive, and identity properties involving algebraic expressions.

http://www.aaamath.com/pro74b-propertiesmult.html

http://www.quia.com/jfc/332021.html

http://quizlet.com/763838/6th-grade-math-properties-scatter-game-1-flash-cards/

·                6.A.2.1.  Write and solve one-step 1st degree equations, with one variable, involving inverse operations using the set of whole numbers.

·        
        7.A.2.1:
Write and solve one-step 1st degree equations, with one variable, using the set of integers and inequalities, with one variable, using the set of whole numbers.

http://www.math-play.com/soccer-math-one-step-equations-game/one-step-equations-game.html

http://www.math-play.com/Equation-Game.html

http://www.mathsnet.net/algebra/l1_equation.html

6.A.3.1. Identify and graph ordered pairs in Quadrant I on a coordinate plane.

7.A.3.1: Identify and graph ordered pairs on a coordinate plane and inequalities on a number line.

http://funbasedlearning.com/algebra/graphing/points/

http://www.funbrain.com/co/index.html

http://www.mathplayground.com/locate_aliens.html

http://www.mathplayground.com/spaceboyrescue.html

http://www.math-play.com/Inequality-Game.html

6.A.3.2.  Solve one-step problems involving ratios and rates.

http://www.bbc.co.uk/skillswise/numbers/wholenumbers/ratioandproportion/ratio/game.shtml

http://www.arcademicskillbuilders.com/games/ratio-stadium/ratio-stadium.html

6.A.4.1.  Use concrete materials, graphs, and algebraic statements to represent problem situations.

http://www.mathplayground.com/WordProblemsWithKatie1.html

http://www.mathplayground.com/mathhoops_Z1.html

·         7.A.4.1:  Recognize one-step patterns using tables, graphs, and models and create one-step algebraic expressions representing the pattern.

 
6.G.1.1. Identify and describe the characteristics of triangles and quadrilaterals.

7.G.1.1:  Identify, describe, and classify polygons having up to 10 sides.
http://www.math-play.com/Polygon-Game.html

http://www.mathplayground.com/matching_shapes.html

http://www.bbc.co.uk/schools/ks1bitesize/numeracy/shapes/fs.shtml

http://www.bbc.co.uk/schools/ks2bitesize/maths/shape_space/shapes/play_popup.shtml

·         6.G.1.2. Identify and describe angles.

·         7.G.1.2:  Identify and describe elements of geometric figures.

http://www.mathplayground.com/alienangles.html

http://www.math-play.com/Angles-Jeopardy/Angles-Jeopardy.html

http://www.toonuniversity.com/flash.asp?err=200

http://www.free-training-tutorial.com/angles-games.html

6.G.2.1. Use basic shapes to demonstrate geometric concepts.

·         7.G.2.1:  Demonstrate ways that shapes can be transformed.

http://www.harcourtschool.com/activity/icy_slides_flips_turns/

http://www.mathsonline.co.uk/nonmembers/gamesroom/transform/golftrans.html

http://www.active-maths.co.uk/games2/transform/transform.html
6.M.1.1. Select, use, and convert appropriate unit of measurement for a situation.

7.M.1.1:  Select, use, and convert appropriate unit of measurement for a situation including capacity and angle measurement.
http://www.harcourtschool.com/activity/con_math/g04c24.html

http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/measures/index.htm

6.M.1.2. Find the perimeter and area of squares and rectangles (whole number measurements).

·         7.M.1.2:  Given the formulas, find the circumference, perimeter, and area of circles, parallelograms, triangles, and trapezoids (whole number measurement).

http://www.funbrain.com/poly/index.html

AREA
 http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw50955

PERIMETER 
http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41374

CIRCUMFERENCE
  http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41551

AREA OF CIRCLE 
http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41560

6.N.1.1. Represent fractions in equivalent forms and convert between fractions, decimals, and percents using halves, fourths, tenths, and hundredths.

·         7.N.1.1: Represent numbers in a variety of forms by describing, ordering, and comparing integers, decimals, percents, and fractions.

SIMPLE FRACTIONS
  http://nlvm.usu.edu/en/nav/frames_asid_103_g_1_t_1.html


http://www.toonuniversity.com/flash.asp?err=198

http://www.mrnussbaum.com/death_decimals/index.html

DECIMALS
 http://www.bbc.co.uk/schools/ks2bitesize/maths/number/decimals/play_popup.shtml

http://pbskids.org/cyberchase/games/decimals/decimals.html

http://www.bbc.co.uk/education/mathsfile/shockwave/games/laddergame.html

http://www.mathsonline.co.uk/nonmembers/gamesroom/awards/awardc.html


PERCENTAGES
 http://www.bbc.co.uk/schools/ks2bitesize/maths/number/percentages/play_popup.shtml

http://www.arcademicskillbuilders.com/games/dirt-bike-comparing-fractions/dirt-bike-comparing-fractions.html

6.N.1.2.  Find factors and multiples of whole numbers.

·         7.N.1.2:  Find and use common multiplies and factors of whole numbers.

http://www.mathgoodies.com/factors/factor_tree.asp

http://www.coolmath-games.com/0-math-lines-xfactor/index.html

http://www.mathplayground.com/factortrees.html

6.N.2.1.Add, subtract, multiply, and divide decimals.

·         7.N.2.1:  Add, subtract, multiply, and divide integers and positive fractions.

DECIMALS
 http://www.math-play.com/Decimal-Game.html

http://www.math-play.com/fraction-game.html

http://www.math-play.com/decimal-math-games.html

INTEGERS 
http://www.mathgoodies.com/games/integer_game/football.html

http://www.arcademicskillbuilders.com/games/integer-warp/integer-warp.html

http://www.funbrain.com/osa/index.html

FRACTIONS
http://www.math-play.com/Fractions-Jeopardy/fractions-jeopardy.html

6.N.3.1. Use various strategies to solve one- and two-step problems involving positive decimals.

·         7.N.3.1:  Use various strategies to solve one- and two-step problems involving positive fractions and integers.

 

6.S.1.1. Find the mean, mode, and range of an ordered set of positive data.

·         7.S.1.1:  Find the mean, median, mode, and range of a set of data.

 

6.S.1.2. Display data using bar and line graphs and draw conclusions from data displayed in a graph.

·         7.S.1.2:  Display data, using frequency tables, line plots, stem-and-leaf plots and make predictions from data displayed in a graph.

 

6.S.2.1. Find the probability of a simple event.

·         7. S.2.1:  Given a sample space, find the probability of a specific outcome.