SD DAKOTA STEP STANDARDS GAME WEBSITES | |
6TH and 7TH GRADE | |
6.A.1.1. Use order of operations, excluding nested parentheses and exponents, to simplify whole number expressions. |
http://classroom.jc-schools.net/basic/math-order.html http://www.basic-mathematics.com/order-of-operations-game.html http://www.gamequarium.com/orderofoperations.html |
6.A.1.2. Write algebraic
expressions involving addition or multiplication using whole numbers.
7.A.1.1: Write and evaluate algebraic expressions using the set of whole numbers. |
http://www.math-play.com/Algebraic-Expressions-Millionaire/algebraic-expressions-millionaire.html http://www.quia.com/mc/319817.html |
· 7.A.1.2: Identify associative, commutative, distributive, and identity properties involving algebraic expressions. |
http://www.aaamath.com/pro74b-propertiesmult.html http://www.quia.com/jfc/332021.html http://quizlet.com/763838/6th-grade-math-properties-scatter-game-1-flash-cards/ |
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6.A.2.1. Write and solve one-step 1st degree equations,
with one variable, involving inverse operations using the set of whole
numbers.
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http://www.math-play.com/soccer-math-one-step-equations-game/one-step-equations-game.html http://www.math-play.com/Equation-Game.html http://www.mathsnet.net/algebra/l1_equation.html |
6.A.3.1.
Identify and graph ordered pairs in Quadrant I on a coordinate
plane. |
http://funbasedlearning.com/algebra/graphing/points/ http://www.funbrain.com/co/index.html http://www.mathplayground.com/locate_aliens.html http://www.mathplayground.com/spaceboyrescue.html http://www.math-play.com/Inequality-Game.html |
6.A.3.2.
Solve one-step problems involving ratios and
rates. |
http://www.bbc.co.uk/skillswise/numbers/wholenumbers/ratioandproportion/ratio/game.shtml http://www.arcademicskillbuilders.com/games/ratio-stadium/ratio-stadium.html |
6.A.4.1. Use concrete materials, graphs, and algebraic
statements to represent problem situations. |
http://www.mathplayground.com/WordProblemsWithKatie1.html http://www.mathplayground.com/mathhoops_Z1.html |
· 7.A.4.1: Recognize one-step patterns using tables, graphs, and models and create one-step algebraic expressions representing the pattern. |
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6.G.1.1. Identify and
describe the characteristics of triangles and quadrilaterals. 7.G.1.1: Identify, describe, and classify polygons having up to 10 sides. |
http://www.math-play.com/Polygon-Game.html http://www.mathplayground.com/matching_shapes.html http://www.bbc.co.uk/schools/ks1bitesize/numeracy/shapes/fs.shtml http://www.bbc.co.uk/schools/ks2bitesize/maths/shape_space/shapes/play_popup.shtml |
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6.G.1.2. Identify and describe angles.
· 7.G.1.2: Identify and describe elements of geometric figures.
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http://www.mathplayground.com/alienangles.html http://www.math-play.com/Angles-Jeopardy/Angles-Jeopardy.html http://www.toonuniversity.com/flash.asp?err=200 http://www.free-training-tutorial.com/angles-games.html |
6.G.2.1. Use basic shapes to demonstrate geometric concepts. · 7.G.2.1: Demonstrate ways that shapes can be transformed. |
http://www.harcourtschool.com/activity/icy_slides_flips_turns/ http://www.mathsonline.co.uk/nonmembers/gamesroom/transform/golftrans.html http://www.active-maths.co.uk/games2/transform/transform.html |
6.M.1.1. Select, use, and convert appropriate unit of measurement for
a situation. 7.M.1.1: Select, use, and convert appropriate unit of measurement for a situation including capacity and angle measurement. |
http://www.harcourtschool.com/activity/con_math/g04c24.html http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks2/maths/measures/index.htm |
6.M.1.2. Find the
perimeter and area of squares and rectangles (whole number
measurements). · 7.M.1.2: Given the formulas, find the circumference, perimeter, and area of circles, parallelograms, triangles, and trapezoids (whole number measurement). |
http://www.funbrain.com/poly/index.html AREA http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw50955 PERIMETER http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41374 CIRCUMFERENCE http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41551 AREA OF CIRCLE http://www.factmonster.com/math/knowledgebox/player.html?movie=sfw41560 |
6.N.1.1. Represent
fractions in equivalent forms and convert between fractions, decimals,
and percents using halves, fourths, tenths, and hundredths. · 7.N.1.1: Represent numbers in a variety of forms by describing, ordering, and comparing integers, decimals, percents, and fractions. |
SIMPLE FRACTIONS http://nlvm.usu.edu/en/nav/frames_asid_103_g_1_t_1.html http://www.toonuniversity.com/flash.asp?err=198 http://www.mrnussbaum.com/death_decimals/index.html DECIMALS http://www.bbc.co.uk/schools/ks2bitesize/maths/number/decimals/play_popup.shtml http://pbskids.org/cyberchase/games/decimals/decimals.html http://www.bbc.co.uk/education/mathsfile/shockwave/games/laddergame.html http://www.mathsonline.co.uk/nonmembers/gamesroom/awards/awardc.html PERCENTAGES http://www.bbc.co.uk/schools/ks2bitesize/maths/number/percentages/play_popup.shtml http://www.arcademicskillbuilders.com/games/dirt-bike-comparing-fractions/dirt-bike-comparing-fractions.html |
6.N.1.2. Find factors and multiples of whole numbers. · 7.N.1.2: Find and use common multiplies and factors of whole numbers. |
http://www.mathgoodies.com/factors/factor_tree.asp http://www.coolmath-games.com/0-math-lines-xfactor/index.html http://www.mathplayground.com/factortrees.html |
6.N.2.1.Add, subtract, multiply, and divide decimals. · 7.N.2.1: Add, subtract, multiply, and divide integers and positive fractions. |
DECIMALS http://www.math-play.com/Decimal-Game.html http://www.math-play.com/fraction-game.html http://www.math-play.com/decimal-math-games.html INTEGERS http://www.mathgoodies.com/games/integer_game/football.html http://www.arcademicskillbuilders.com/games/integer-warp/integer-warp.html http://www.funbrain.com/osa/index.html FRACTIONS http://www.math-play.com/Fractions-Jeopardy/fractions-jeopardy.html |
6.N.3.1. Use various strategies to solve one- and two-step problems
involving positive decimals. · 7.N.3.1: Use various strategies to solve one- and two-step problems involving positive fractions and integers. |
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6.S.1.1. Find the
mean, mode, and range of an ordered set of positive data.
· 7.S.1.1: Find the mean, median, mode, and range of a set of data. |
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6.S.1.2. Display data using bar and line graphs and draw conclusions
from data displayed in a graph. · 7.S.1.2: Display data, using frequency tables, line plots, stem-and-leaf plots and make predictions from data displayed in a graph. |
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6.S.2.1. Find the
probability of a simple event. · 7. S.2.1: Given a sample space, find the probability of a specific outcome. |